entity
get_index
get_index()
-> number
Returns the index of the entity.
Usage
local ent = entities[1];
ent:get_index(); -- returns 1
is_player
is_player()
-> bool
Returns true if the entity is a player.
Usage
if ent:is_player() then
-- do stuff
end
is_valid
is_valid()
-> bool
Returns true if the entity is a player and alive.
Usage
if ent:is_valid() then
-- do stuff
end
is_enemy
is_enemy()
-> bool
Returns true if the entity is an enemy player.
Usage
if ent:is_enemy() then
-- do stuff
end
is_dormant
is_dormant()
-> bool
Returns true if the entity is dormant.
Usage
if ent:is_dormant() then
-- do stuff
end
get_class
get_class()
-> string
Returns the classname of the entity.
Usage
ent:get_class(); -- ex: CCSPlayer
get_prop
get_prop(name: string, index: number = 0)
-> any
Deprecated
This function is deprecated and will be removed in future updates.
Returns the value of the prop.
Parameters
Name | Type | Description |
---|---|---|
name |
string | Netvar name |
index |
number | Array index. Defaults to 0 |
Usage
ent:get_prop('m_hMyWeapons', 1);
set_prop
set_prop(name: string, index: number, value: any)
Deprecated
This function is deprecated and will be removed in future updates.
Sets the value of a prop.
Parameters
Name | Type | Description |
---|---|---|
name |
string | Netvar name |
index |
number | Array index. Set to 0 if your prop is not an array |
value |
any | Value |
Usage
ent:set_prop("m_bSpotted", 0, true);
get_player_info
get_player_info()
-> player_info
Returns the player_info of a specified player
Usage
local player_info = ent:get_player_info();
print(player_info.steam_id);
get_hitbox_position
get_hitbox_position(hitbox: number)
-> number, number, number
Returns the hitbox position of a player.
Parameters
Name | Type | Description |
---|---|---|
hitbox |
number | Hitbox ID |
Usage
local x, y, z = ent:get_hitbox_position(0);
get_eye_position
get_eye_position()
-> number, number, number
Returns the eye position of a player.
Usage
local x, y, z = ent:get_eye_position();
get_move_type
get_move_type()
-> number
Returns the move type of an entity.
Usage
local mt = ent:get_move_type();
get_esp_alpha
get_esp_alpha()
-> number
Returns the esp alpha value of an entity. Bounds are 0
to 255
Usage
local alpha = ent:get_esp_alpha();